The Hit Doctor® USA Baseball

HIT DOCTOR® USA
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HD USA Mission

18 THINGS A PITCHER SHOULD MASTER IN ORDER TO BECOME A DOMINANT PITCHER

 

  1. Velocity
  2. Fastball Command
  3. Movement
  4. Breaking Pitch
  5. Command of the Breaking Pitch
  6. Change of Speed Pitch
  7. Command of the Change of Speed Pitch
  8. Ability to add and subtract speed creating BP  fastballs.
  9. Command of BP fastballs.
  10. Quality Move to the bases
  11. Sound Mechanics – Repeatability, Effectiveness, with healthy arms
  12. Ability to Field the Position
  13. Poise, Mental Toughness, Confidence
  14. Baseball intelligence and Situation Awareness
  15. Extensive Knowledge of Hitting
  16. Ability to command pitches from the stretch
  17. Factor X – Emanates from the pitcher to everyone else

* Optional. – An Extra PITCH

Three Things A Pitcher Has To Do To Throw a Shutout:

  1. Eliminate Bases on Balls
  2. Stop the running game.
  3. Eliminate the long ball.

* Notice that none of these things require excessive velocity!